package br.schindler.games.android.gl.base;

import javax.microedition.khronos.opengles.GL10;

public interface GLDrawable  {
	
	/**
	 * Draws the scene
	 * @param gl
	 */
	void drawFrame(GL10 gl);
	
	void setAngles(float x, float y, float z);
	
	void init (GL10 gl, float w, float h);
}
